Glossary

Shared language for long campaigns on open rules

Working definitions so your table argues about choices, not vocabulary.

No invented prices or stock counts. Orientation only: habits, vocabulary, and public references.

Tier of play
Bands of capability across a long campaign.
Domain turn
Between-adventure rulership actions.
Faction endgame
Antagonist victory conditions on clocks.
Milestone vs XP
Advancement dials for epic pacing.
Open rules floor
What you can publish without closed lore.
Legacy character
PCs who become setting fixtures.
Arc bible
A living outline, not a novel draft.
Table continuity
Shared notes that survive player churn.

Readable arc boards, clear remote audio, and content notes before bleak high-tier scenes—craft, not extras.

Track open threads, domain favors, and faction clocks like hit points—they are the epic engine.

One-page house rulings plus a cite of which SRD revision they sit beside. Repeat calls get written.

One-page house rulings plus a cite of which SRD revision they sit beside. Repeat calls get written.

For a chapter night: one tier-appropriate goal players can push, one domain complication, one calm off-ramp if energy dips.

Spoiler labels for finales. Separate rules literacy from legal certainty. Escalate to mods.

Related desks in this neighborhood

Lean on SRD crate/fast/extended siblings and fifth-edition crates when you need shorter references.