Glossary
Shared language for long campaigns on open rules
Working definitions so your table argues about choices, not vocabulary.
No invented prices or stock counts. Orientation only: habits, vocabulary, and public references.
- Tier of play
- Bands of capability across a long campaign.
- Domain turn
- Between-adventure rulership actions.
- Faction endgame
- Antagonist victory conditions on clocks.
- Milestone vs XP
- Advancement dials for epic pacing.
- Open rules floor
- What you can publish without closed lore.
- Legacy character
- PCs who become setting fixtures.
- Arc bible
- A living outline, not a novel draft.
- Table continuity
- Shared notes that survive player churn.
Readable arc boards, clear remote audio, and content notes before bleak high-tier scenes—craft, not extras.
Track open threads, domain favors, and faction clocks like hit points—they are the epic engine.
One-page house rulings plus a cite of which SRD revision they sit beside. Repeat calls get written.
One-page house rulings plus a cite of which SRD revision they sit beside. Repeat calls get written.
For a chapter night: one tier-appropriate goal players can push, one domain complication, one calm off-ramp if energy dips.
Spoiler labels for finales. Separate rules literacy from legal certainty. Escalate to mods.
Related desks in this neighborhood
Lean on SRD crate/fast/extended siblings and fifth-edition crates when you need shorter references.